hello! i'm ria, a jack-of-all-trades digital artist.
I do 3D modelling and animation, video editing, audio editing, image editing and more. this is my carrd, a 1-way stop to everything I work on.



personal passion projects



main collaborations


mxrmods youtube

video editorQ2 2020 - present

mxrmods youtube

video editorQ2 2021 - 22


Video Editing

self-taught from 2010+, formal classes from 2016+i use Hitfilm, Sony Vegas Pro (13, 17, 19)- also familiar with the Adobe suite.


‘showcases’ - informational + overlay heavy

POISE - Stagger Overhaul SKSE
Tekken 8 - Lili New Moves & Changes
Conditional Idles 1.4

reaction video: lightly edited, fast-paced timing, 10-20 minutes

memes that prove women..
When you pull her hair..

full gaming showcase 'episode': humor, mix of editing complexity, 10-20 minutes

One Of The Great Classic Skyrim Mods Is Finally Back
Don't download this Fallout 4 mod


Game Development


SIRENROOT: Deluge of DeceitFeatured by Bethesda! A 2-5 hour long Skyrim quest mod, featuring voiced NPCs, a puzzle dungeon, and a focus on the player's roleplay choices with consequences.May 2023

handled all writing, level & quest design, game scripting, voice casting/direction, 90% of new mesh work


Checkpoint Mielbarr & Nog

Flat-FootedA short Skyrim quest mod, showcasing level design using the EVG Animated Traversal climbing framework.July 2022



3D Animation

mainly focused on full body bipedal/humanoid animations, realistic & stylized.my main driver is Blender, accompanied by the Adobe suites and Hitfilm.

self-taught from 2009+, 2D & general animation classes in 2015+, 3D generalist classes in 2019+


EVG Animation Suite + Moreseveral free-to-download Skyrim mods with hand-made animations for humanoid characters, ranging from climbing and locomotion to basic arm offsets.


krewsader animations

PotasticP Krewsader alertsbespoke 3d animated 'pop-up' alerts for
PotasticP's twitch stream.


3D Modelling, Texturing & Rigging

focused on soft-surface humanoid clothing, accessories & hairstyles.my daily drivers are Blender, Substance Painter & Marvelous Designer.
i have some brief experience with Maya & ZBrush from classes.

self-taught from 2009+, 2D & general animation classes in 2015+, 3D generalist classes in 2019+


full project breakdowns

Blender Render for Southbound Scouts.

ACCESSORIES / OCT 2024
Nirn Necessities

HAIR / JANUARY 2024
Modular SMP Hairstyles

In-game shots of Modular SMP Hairstyles.
Blender Render for Southbound Scouts.

CLOTHING / JULY 2024
The Southbound Scouts


quick view - click to zoom in!


'The Southbound Scouts'
Unisex low-fantasy cloth & leather outfits for Skyrim.

  • Unisex pattern outfit made in Marvelous Designer on existing body meshes

  • Low-poly retopology, extra UV work, & thickness done in Blender

  • High-poly details baked down & texturing done in Substance Painter

  • Weighted to existing skeleton, bones & proxy meshes added for cloth physics ('HDT-SMP' add-on for Skyrim)

  • Shape keys made to fit Skyrim's weight slider & supported body morphing mods

Estimated Timeline: ~2.5 weeks of daily 3D work to game-ready state (2 outfits)
~1 week miscellaneous tasks (game-specific implementation, QA, mod compatibility, documentation, marketing)
Start date: June 21st, 2024 | Final release date: August 13th, 2024


'Nirn Necessities'
A pack of low-fantasy accessories for Skyrim.

  • Workflow 1: Hand modelled low-poly meshes, subdivided for high-resolution cloth sculpting

  • Workflow 2: High-poly meshes simulated in Marvelous Designer, retopologized in Blender.

  • High-poly details baked down & texturing done in Substance Painter

  • Weighted to existing skeleton, bones & proxy meshes added for physics ('HDT-SMP' add-on for Skyrim.)

Estimated Timeline: 1-4 days per object, several projects in-between.
Start date: February 22nd, 2024 | Final release date: November 5th, 2024


'Modular SMP Hairstyles'
'Mix & match' base & bang hairstyles for Skyrim.

  • Hair card textures baked in Blender

  • Hairstyles made by curves with UV'd hair cards attached

  • Workflow 1: Multiple curves generated by low-poly edge flow meshes

  • Workflow 2: Entirely hand-placed curves for more detailed hairstyles

  • Meshes hand weighted for bone physics ('HDT-SMP' add-on for Skyrim.)

Estimated Timeline: 2-7 days for a single hairstyle, based on customization requirements. Several projects in-between.
Start date: May 2023 | Final release date: January 2024, several updates since